Webint, two-handed and the proper elemental skill will indeed increase the damage of a staff melee attack. will work for wands as well, but you would need single-handed for wand/shield or wand/empty and you would need dual-wield if you wanted wand/wand. I run a melee mage build and i regularly crit for well over 2200 on auto attacks. WebMar 11, 2015 · Wands also have the benefit of 2 elements (a different element in each hand), so if I find I'm in need of burning some oil and electrifying some water, I can do both without a weapon swap. The downside is I will need to invest points in dual-wield to make use of my wands. Using a staff nets me more skill points at the cost of the utility of wands.
Two handed upgrade on a mage? - Divinity: Original Sin II
WebStaff is usable if going melee mage. The "typical" mage build uses 2 wands or wand+shield. Your spells are what you will use 99% of the time anyway, you want the wands for the … WebJan 7, 2024 · Divinity Original Sin 2 Wiki has all information on weapons, armor, quests, skills, abilities, maps, ... Wand Damage based on level Random Element 150% Critical Damage Level (Yours) Requires Intelligence (Increases with level) ... You can buy a long branch and shell and combine them to make an improvised staff that sells for 30-36 ... industrial plastic containers with lids
Mage build 2 Wands or Staff? : r/DivinityOriginalSin - Reddit
WebOct 18, 2015 · Damage starts off about the same. Wands cost 3 AP to attack (short range initially, increasing with 'Wand' level) and can also allow you to cast spells (with a limited number of charges), while staves are 4 AP (melee range) or 3 AP (long range, via Staff of magus, but with a 1 turn cooldown). Being one handed, wands benefit from the Dual … WebFeb 20, 2016 · More stats if they're just stat sticks, 3 charges of spells, way more damage if you invest in them and still about the same with 1 wand without a cooldown of Staff of Magus. Plus I don't think on-hit effect bonuses trigger from staff of magus, while wand attacks can activate on-hit effects, which can add up if you have 2 on each wand. WebSep 26, 2016 · Joined: Aug 2015. Location: USA. Staffs have better stats than two wands of equal level. The idea is that you'd be casting spells instead of attacking with your weapon, with the Staff of Magus ability being more of a backup than a primary. Also, Staff of Magus does not have a durability cost, as attacking with a wand does. logical soft desio